8/19/2023 0 Comments Diablo immortal crusader gameplayShield Glare unleashes a blast of light in front of you, damaging enemies and blinding them for three seconds. It also adds to the formidable suite of movement powers the Crusader has. As a bonus, if you push enemies into terrain, they're stunned for three seconds.Īs with most crowd control offerings, Shield Charge shines brightest in PvP, where you can push enemies off vulnerable allies, or set up stuns against nearby walls. Rushing forward and damaging/pushing any enemies you hit, Shield Charge does exactly what it says on the box. Sacred Chain is a great tool for PvP, allowing you to stun entire groups if you land it correctly, allowing you or your allies to set up big area-of-effect attacks, or simply keep some people out of the fight. The chains also stun for a staggering eight seconds (reduced to three, with players), though this stun breaks early if they take any damage. With Sacred Chain, you toss out a fast-moving chain of holy energy, which bounces between enemies, hitting up to six of them for damage. Serving as a solid choice for PvP with its slows and stuns, Judgement is also a good pick to pair with other great area-of-effect skills, like Consecration. After a short time, the center explodes for an additional burst of damage, stunning enemies for three seconds. Judgement calls down a burst of damage that slows enemies in a large area for three seconds, leaving behind a smaller circle at the center. It grants 100% critical chance, but reduces critical damage in return, though any extra critical chance above 100% will turn back into critical damage.Ī huge boon for elite and boss enemies, your entire party will reap benefits from 11 seconds worth of buff time. Holy Bannerĭrops a banner with health equal to your own, which grants an area-of-effect buff to nearby allies. Some fights will really call for mobility, and Falling Sword is your choice for them since it lets you reposition instantly and effectively on just a ten-second cooldown. At any time during, you can recast the ability to blink over to the sword, doing a burst of damage to nearby enemies and ending the effect. With Falling Sword you drop a sword from above on a location, dealing damage over six seconds in a small area-of-effect. Just be careful when using it, since stuns and interrupts can end it right away. Your primary attack gets replaced with a simple strike, and up to eight nearby enemies (which you'll automatically pick up as you move) will be dragged along with mystical chains.ĭraw and Quarter is perfect for setting up you and your party's area-of-effect attacks. Draw and Quarterĭraw and Quarter sees the Crusader hop onto a warhorse, dispelling any movement impairing effects and gaining a big speed boost for six seconds. With high damage numbers and a large area, Consecration lets the Crusader absolutely delete entire oceans of the worst hell can throw at you.Īny build that wants area damage is going to be hanging its helm on Consecration. The bread and butter of the Crusader, Consecration is an area-of-effect power that creates a large zone on the ground that deals damage over six seconds. Whether dodging a big burst of damage from a crowd or boss is useful, Conjuration of Light really shines in PvP, where you can save yourself or an ally or bait out a long cooldown of your enemies. While Conjuration of Light does have a long cooldown at around 26 seconds, the impact that it can have is huge. Conjuration of LightĬonjuration of Light calls down a beam of light that gives you and your nearby allies damage immunity for three seconds. One of the powerful area-of-effect choices for the Crusader, Condemn isn't the easiest to land on opponents in PvP since it takes time to charge up, so it's more of a PvE option for crowds. You can also reactivate the ability before it's fully recharged at the cost of a smaller area-of-effect and less damage. CondemnĬondemn builds up slowly over three seconds before unleashing an explosion to damage all nearby enemies. Keep it in mind for PvP situations, or if you've decided to use less area-of-effect skills and need some more ways of controlling crowds of enemies. With higher damage hits and area-of-effect, Sacred Fire is a strong option for higher burst damage but sacrifices the survivability of Punish. The other option for the Crusader's primary attack, Sacred Fire sweeps the area in front of you, turning your normal attack into an area-of-effect attack. Don't underestimate its impact in PvE scenarios, especially against tough bosses. The perfect choice for staying alive in crowds and against bosses, Punish boosts your ability to stay in the thick of it. Punish strikes an enemy for damage, and then gives you a two-second buff that increases your Block chance by 30%. This is one of the two options for Crusaders as their primary.
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